Weapon&Items
SOCOM

Semi- automatic socom pistol.Press the Weapon button to
aim,release fire.
you can also equip a suppresser to muffle the shot.
FA-MAS

Asualt-rifle. Press to fire. press and hold to fire on full
auto.
PSG-1

Sniper-rifle. When equippd games enter scope mode, press the
directional button to move the sights and then press the
weapon
button to fire.
GRENADE

fragmentation
CHAFF. G

Elictronic jaming grenade. press weapon button to to throw.ll
electronic will be jammed. This includes your own radar.
STUN. G

Special stun and flash grenade.temporarily stuns enemeis
C-4

Plastic explsive. Press weapon to set. Press the action to
detonate.
CLAY MORE MINES

anti personel land mine. Press weapon to set. Expoldes when
enemy or snake enters
the displayed area.
STINGER

Radar-guided surface to air missiles.Game enters Scope Mode
when equippd.
Use Directonal button to aim, Weapon Button to fire.
NIKITA

Radio controll missile. Press weapon button to fire. After
firing,
Use the directional buttons to guide.you can press the first
person wiew mode
to change the missiles wiew.
CAMERA

The camera is a special item. Equip and the screen change to
camerawiew finder.
Press 0 button to zoom in and X to zoom out. Press square
button snap the photo.
SCOPE

Magnifying binoculars.0 to zoom in, X to zoom out.
CIGS

Solid snakes favorite brand.Smoking is hazardous to your
health
RATION

Meals-ready-to-eat.Press the 0 while the menu is open to
increase your life.
THERM. G

Night vision equipment. Employs thermal imaging to allow user
to se in
dark places.
C.BOX A (cardboardbox a)

To heli port is written on it. Equip to have snake hide in the
cardboard box.
It may fool the soldiers...?
CARD LV1

Equip this card to open the level 1 doors an below.
PAL KEY CARD

This is a Permissive Action Link keycard with a discrete
detonation code built into all nuclear weapons systems s a safety
control. This key is needed to halt the mech before it fires off
a live nuclear warhead using its Rail Gun technology.
GAS MASK

There are areas in the game that are filled with Sarin, a
noxious nerve gas the disables muscles and reduces an operative
to a coughing and gibbering wreck. Combat this by locating and
wearing a standard issue Gas Mask
BODY ARMOR

Located in two areas inside the Fox Hound fortress, the
Kevlar-coated M1-11 Combat Vest ( Code named the
"tank torso" ) is an excellent item to wear
when under fire from enemy ordinance.
NIGHT VISION. G

When venturing into dark areas, flick on the Armstech Standard
Issue Mode B Night Vision Goggles to aid you in nighttime
operations. Essentially amplifying the existing light
electronically to increase the image brightness, a combatant may
now move through the inky blackness of any area
DIAZAPAM

When the Diazepam agent is swallowed an instant period of
calm lasting around a minute occurs, and the operative
can pinpoint an enemy and fire without missing and
alerting the foe with a ricochet.
MEDICINE

Stored in a small green container with a red cross on the
box, this single capsule contains a powerful new
synthetic Alaskan flu and cold inhibitor. When swallowed,
this dissolves into the blood stream and essentially
attacks and cold symptoms extremely aggressively,
toughening the whit blood cells and causing a
neurological reaction in the brain to cause the operative
to lose all physical manifestations of a cold.
KETCHUP

The Calber's Fine English Ketchup bottle in the
collection of Hal Emmerich's condiment storage pantry,
brought over by supply boat three weeks prior to the
insurrection, may prove more useful than would first
think.
DISK [1]
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A particularly important MO disk is located somewhere on
Shadow Moses Island. This important piece of military
data has three launch test encoded in fractal encryption
routines. The launch data refers to three test firings of
a dummy nuclear warhead by the Metal Gear mech (
codenamed Rex ).
HANDKERCHIEF

A silken handkerchief smelling slightly of an exotic
perfume is a personal item from one of Fox Hound's
renegade operatives, and is secured by Solid Snake
further into the operation. The silk patterning is of
Kurdish design, and faint inscription in one corner of
the initials "SW" finishes the fine tapestry.
ROPE

If you find yourself in need of a rappelling rope, the
standard issue, nylon fiber, black espionage twine should
come in most handy. Durable and guaranteed no to snap,
operatives have had little difficulty lashing such a rope
to railings and scooting down the sides of sidescrapers.
TIMER BOMB

During the progress of this mission, you may be
inadvertently handed a device known as the Timer Bomb.
Small enough to fit into a back pocket, this is usually
placed in a dummy item and micro-wired with enough
plastic explosive to destroy a light tank.
SOCOM SUPPRESSER

Designed specifically for the MK-23 ( SOCOM ) pistol and
chambered for the powerful .4 5ACP cartridge, this
enables you to fire rapid and discreet bullets without
alerting enemies, even near a security camera.
MINE DETECTOR

In the after math of war, potable Mine Detectors like the
Armstech Pathtracker 3000 are used to search for
unexploded mines and bombs. A radio wave from the buried
mines is picked up and transferred to an operatives
radar, thus enabling the disarming of detonation of mine
at a safe distance.