Kingpin life to crime 2


In Level 1, don't bother looking for the battery in the same place as you
did in the demo. It's not there :) -- it's hidden much better now. After
you kill the guys in the shack with all the radios, go thru the door and
keep walking. You will come to a junkyard full of dogs. In the back of the
junk yard there are 2 stacks of cars that are short, the battery is hidden
in the trunk of the one that isn't on fire.

In Level 2, you need to get the key from the desk in the room with the
safe, talk to Louie, and turn off the power. Then, to get into the safe,
you'll need to hire some help. Go to the bar and approach the fat guy and
press positive. He'll then offer to blow the safe for 50 dollars. If you
can't figure out how to get him to open it, remember the command key ('Q'
by default) and the activate key ('F' by default). Point to the fat guy,
hit 'Q', then point at the safe and hit 'F'. Then get out!

On the level, "Pier Pressure", where you go down to the docks to help
Big Willie get revenge. In the part after you kill everyone on the loading
dock (with all the crates) and on the ship (with 2 doors, one is called
SECURITY, the other is locked [gives the "locked" sound when you try to
open it]). Kill everyone around, and search all the bodies, but the 2nd
door (not the SECURITY one) will not open until you kill the thug up on
the railing of the ship. Some people have had problems with the door not
opening even after doing so. This may be a bug in the game or the scripted
sequence. If you think it's stuck, use the noclip cheat to walk through the
door.

At the Steel Mill, rescue David from the office, and be careful not to
shoot him when you do (he's the guy not packing a piece). Then get the key
from the bartender and go find out that Moker isn't in his office. Leave
the office by the other door (not the one you entered), and then walk to
the dead end and shoot the barrels on the bridge above you to get out.

In the Train Wreck area, go down into the sewer and keep an eye out for a
ladder going up, about half-way down the sewer. Up there you'll see two
wheel valves -- one of them (the one marked East 55) will turn, so turn it.
This will open the door at the end of the tunnel.

SECRET: On the map Lizzie's Problem in Episode 3, The Wharf, jump in the
water and swim around until you find a fat man with a pair of concrete
shoes on. Take out your crowbar and beat him until he becomes fish food
and pick up the key he leaves behind; the key will open a previously
locked door and for your efforts you will be rewarded with some serious
fire power and some hard cold cash. Hope you remember which door you
couldn't ever open . . .