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| Q3A - The Night Shrine | Released November 18th 2000 | ||
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My first q3 release, based on the layout my last q2 map, Green Gauntlet. Overall, I'm satisfied with how it turned out. It's a building with two wings and a big yard in the middle. Be sure to check the readme file to understand how the powerup-system works. |
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| Download it here! | |||
| Q2DM - Green Gauntlet | Released November 10th 1999 | ||
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Medium-sized base map with two custom textures. It is designed with both deathmatch and teamplay in mind. I'd recommend 4-6 player FFA or 2x3 teamplay in this one. All weapons but the BFG can be found. The Quad is there. It's a pretty complex map and both the 2D and the 3D liking player should enjoy it. |
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| Reviewed at Q.I.C. Download it here! | |||
| Q2DM - Swayer | Released January 24th 1999 | ||
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Fairly large waste themed map. There should be plenty of weapons out there, but still no BFG. There is a Quad with a trap guarding it. I'm not sure of the effectiveness of it, but if you fire it in the right time it should do what it's meant to do. You'll figure it out. I've also tried to put the weapons so that teamplay will be fun.
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| Download it here! | |||
| Q2DM - Zero Kelvin | Released December 24th 1998 | ||
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This map consists of more or less large rooms, all covered with a cold blue light. Being sort of an experimental map, it contains some "new" architecture. I recommend teamplay or around 6 players. |
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| Download it here! | |||
| Q2DM - Where Eagles Dare - Extended Version | Released July 22nd 1998 | ![]() |
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This is a medium-small map with a base theme. It is my first Q2 map and I based it off one of my Quake maps. I modified it from the original alot, and you'll have to look hard to recognize the old map in it. It should swallow anything from 2 players up to 6. You won't find the BFG in it. |
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| Reviewed at Q.I.C. Download it here! | |||
| Q1SP - Vile/Hell | Released March 1998 | ||
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This map was supposed to be part of a TC that was never finished. It contains a all new textures and a new palette that will make the skins look odd on some monsters (after all it was supposed to have all new monsters aswell, so noone bothered to fix the skins). It would also contain a fly-powerup, so I had to change the part where you were supposed to fly pretty radically, maybe you can see where that was. The difficultness of this map lies not in many monsters, but in the fact that if you don't save ammo you'll have to chop down those monsters with the axe. |
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| Download it here! | |||