Luigi's Mansion - Review - 30th of December 2002 System: Nintendo GameCube Television System: PAL Publisher: Nintendo Developer: Nintendo Players: 1 Genre: Adventure Memory Card: 3 blocks Released Japan: 14th of September 2001 USA: 18th of November 2001 Europe: 3rd of May 2002 Luigi's Mansion was one of the first games for the GameCube. We see Luigi in the role of leading Nintendo's new machine instead of Mario. Luigi shall use a vacuum and a flashlight to capture ghost in his new mansion in a game that's more similar to an adventure game than a platforming game. Story Simple. Luigi has won a mansion in a contest he didn't even join and now he's gonna find out what his new house looks like. Mario is of course invited to watch so he hurries to the mansion to meet Luigi there. When Luigi comes to the mansion he notices it's a big and spooky mansion and Mario's gone. Trembling he opens the door to the mansion only equipped with a flashlight. Inside he meets a strange little professor named E. Gadd that's just about to vacuum a ghost with a vacuum cleaner. He fails though and numerous of ghosts comes to attack Luigi and E. Gadd. They flee together to Gadd's little lab outside the mansion where Luigi is equipped with Gadd's vacuum cleaner so that he can vacuum ghosts through out the mansion and save his brother. The vacuum cleaner has got the name Poltergust 3000 by the way. Graphics 9/10 Let's say that I'm not as astonished as I was when I first saw Super Mario 64 for N64, but Luigi's Mansion is not a Super Mario 64 and has never tryed to be one. We see a great deal of nice effects. All the light effects are the best I've ever seen. The light from the flashlight is very realistic, the shadows are mostly great and the ghosts look terrific. But I wouldn't mind some parts a little higher rendered. And some environment look a little antiquated. But there's almost no slow-down, it keeps a good flow. Overall very good graphics. Sound 7/10 I've heard better. But it gives the game a little creepy atmosphere at the same time as you feel the parody in the game. Luigi's humming, whistling and desperate cries for Mario also gives the atmosphere a boost. Gameplay/Controls 9/10 Nintendo presents a new innovative gameplay system which is easy to learn, harder to master. It's also very fun. You control a flashlight with one stick and control Luigi with the other. It's done very smoothly which is good. The controls are also very accurately which is very important in this kind of game. You seldom get frustrated because you know you didn't do well enough if you fail somewhere. That's great. The exploring and "conquering" rooms are great and you never feel like you're lost because of the great Game Boy Horror feature. It works as a very functional map, a first-person and it keeps track of the items. Except ordinary ghosts there are portrait ghost that you must imprison in painting and all of them require different strategies. This makes Luigi's Mansion very mush of a problem-solving game. There are also the Boos which hides in the already conquered room (lit). To catch these you must use the Boo radar which which is just another game element. Speaking of elements you must later use elements like fire and water to complete different tasks in the game. I should have written this earlier but you should have figured out that Luigi uses a vacuum cleaner to get the ghosts. Thumbs up for the Gameplay and controls. Lasting appeal 6/10 Not that good, but not bad. Some people will only beat this game ones and then the fun will be over in a couple of hours. But true Nintendo fans will have fun with this in weeks and discover every single coin there's to discover. Total 8/10 Luigi's Mansion is great, not as great as Super Mario 64 but still terrific. © 2002 Christian "Twink" Wall