Harlequin Errata
From the Errata in the back of my copy. It may be in the back of yours as well, but just in case, here it is:
Missing Words
Due to a technical dificuly, some pages ended with truncated sentences. The pages indicated below, where the italicized [in
square brackets] words are missing.
p. 39: ...would be [attackers.]
p. 121: "Etiquette [(Corporate) 3]"
p. 125: ...Stun fatigue [attack.]
p. 146: ...numerous [pins on its left lapel.]
Hope it helps. There are some major conceptual problems in the "Future" section: pages 108-121. Be sure to read it and follow
the jist without following everything strictly as written, since it doesn't work if you do.
Final word of advice, and I think this is stated in the opening words. *Don't* run this one straight through, and if you can, make
it seem like other adventures are tied in to this one, even if they aren't. Confuse the players, let it gradually dawn on them just
how unimportant they are, but how important their role is. Harlequin is in an interesting position and there are rules to follow.
Heed them.
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