>>>>>[I thought flamethrowers were an extinct species until a couple months
ago. Got hired to do some merc work for a local government. Seems the
warlord next door was looking itchy and the execs thought a few APC's and
guys in kaki would scare them off. A lot they knew. Next thing we know
it's raining lead and napalm. Anybody know who makes these things?]<<<<<
--Jakylwere<09:23:19/06-09-54>
>>>>>[A while back someone posted about flamethrowers. I scooped the
following from a Saeder-Krupp datastore. Enjoy. . .
Using the flamethrower imposes a +2 TN# modifier due to the indirectness of the fire. Laser sights have no effect with a flamethrower. Smartlink cyberware and goggles both add their bonuses to firing a flamethrower, and smartlink II hardware negates the indirect fire modifier. Characters firing a flamethrower use their gunnery skill. There are no recoil modifiers for a flamethrower, and any cover modifiers for the target are reduced by 1 point.
If the attacker rolls at least 1 success, the target rolls combat pool dice against a TN# of 4. Successes from this test are subtracted from the attacker's successes. This modified number of successes determines the damage. If the net successes are in the favour of the target, no damage is taken. For the damage resistance test, the target rolls body dice against a TN# equal to the power (10) minus any impact armour rating. No combat pool dice can be used for this damage resistance test. Damage is resisted during the phase the the target was struck, and at the beginning of every thrn for the next 2D6 turns, or until the target is immersed in water.
FA MODE:
The stream may be sprayed across a group of targets, in which case
each target resists an attack with a power of 10 divided by the number of
people within the target area (rounded up).
--Reno<12:00:09/08-21-54>