First of all create some machines and connect them if you haven't already
done this, then go to the pattern editor, create a melody or beat, anything
will do. Now you should see some changes in the sequencer, the generators
you use should have their name there, if not then you are using an old
version of buzz, then click [ctrl]+[enter]
and choose the generator you made a pattern for. Or in the Buzz 1.2 BETA
versions you can rightclick to get a menu from which you can add a machine
of choice.
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Choose
the desired machine among all generators and effects you use in
your song |
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Press play and you will see that a playbar
starts scrolling down, it will however stop at the end of the loop
and start from the beginning again. To place this play bar where
you want it just leftclick on the leftmost side of the sequencer,
on top of the tick numbers. |
The loop point is the point where the playbar
stops to return to the beginning again, this is shown as a dotted line.
There is also a loop beginning, this is where the song starts, in a blank
song this is set to row 0, but this can easily be changed. Move the cursor
the the place where you want to make a new loop end/beginning press [ctrl]+[B]
to make a beginning and [ctrl]+[E] to make an end, note that the beginning
can never be placed after the end.
| Placing the
patterns in the sequencer Place your marker on one of the generators,
you should now see a list to the right with possible patterns to
use. something like 0. 00 - this means 0 on your keyboard represents
pattern 00, 0 will always represent the first pattern in alphabetical
order in the sequencer. Imagine you had two patterns one called
bassline and one called intro, then it would be 0. bassline - 1.
intro and so on. To place a pattern in the sequencer simply press
the key representing the pattern you wish to place. If you do not
see any patterns on the right side of the screen, make sure you
have created patterns for it. Forgot how to? back to the pattern
editor again then. |
pattern
list
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You will also
notice two other commands in the list on the right side of the screen,
these are mute and break. Mute works by muting all sound from the machine
at the tick it is placed, note though that it will only mute that machine,
if a trilok is routed to a reverb the trilok will stop if you place a
mute on it, but the reverb will still sound. Note though that the reverb
will likely produce a small click, this is where break comes in. Break
is used for telling buzz to stop reading from a pattern, this command
unlike the mute command will still give sounds, use this when you want
something to echo out, use mute when you want to make something completly
silent
In
buzz1.2 BETA or newer you are able to cut, copy and paste in the sequence
editor, this is done by selecting a field. This you either do by holding
shift while moving the marker around. Or in the Buzz 1.2 BETA you can
left click the mouse drag the marker around and select a field, either
way works just fine. When you are done with that you just choose the cut,
copy and paste commands from the edit drop down menu, or use the quick
commands - crtl c, ctrl v and ctrl x. You can also rightclick to get a
menu with cut, copy paste as possible options.
Sequencer
programming in buzz is actually quite easy, there are no advanced commands
or techiques to learn, everything is 100% based on what patterns you have,
the sequencer only arranges them. Some of you may have noticed a small
detail by now, the generators are sometimes connected to effects, altering
the effects will alter the sound from the generator. Meaning you can alter
the effect and the generator at the same time in the sequencer, if you
have 2 patterns for both you can make 4 combinations that sounds completly
different. This is one of the most important things to learn in buzz,
this means you do not have to make 10 different patterns of the same melody
just to be able to do different sound changes, you just make a couple
and make 4 effect patterns.
There are
three things I'd like to mention that are quite hard to spot in the beginning.
Here they are:
| tip
1.
You are allowed to use the same synth as multiple machines
in the sequencer, just press [ctrl]+
[enter] and make a new one of a machine you already
have in the sequencer. This way you can use less machines
when you want to have two similar machines routed through
the same effects set. |
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tip
2.
Don't always place patterns using 16 as the step setting,
try placing patterns on unewen unmbers, like 3 or 15 and see
what this does for you. Using this technique you can easily
place a crash cymbal hit anywhere you please by using a 1
row long pattern. Also remember that using the pattern editor
you can move sounds cents of a tick if you are using a sample
based tracker, this allows you to fit in vocals or similar
things that you have recorded yourself. By placing it cent
wise you can fit it very perfectly with the song.
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| tip
3.
If you use multiple machines and not all start at row 0, mute
the others. If a machine is included in the sequencer and
you start the song at row 0 and the machine has no pattern
there, let's say it comes in on row 32, the machine will still
be able to make noises. It will however be completly silent
until told otherwise if you place a mute command on row 0.
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Now
the only part that's left to grasp is the wavetable window, if you have
no intentions of giving samplebased tracking a shot yet, skip the stage
and move on to programming machines. You can always look up the wavetable
window functions when you feel ready for it.
next - [understanding
the sequence window]
- back to index -
©2000 - newt
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