The Units In Red Alert

Land Units In Red Alert

Side Unit name Name Description
Rifle Man Minigunners under their WWII era name.
Grenadiers Those Command & Conquer units that GDI fans have come to love will be back on the battlegrounds again.
Rocket Infantry These units have returned from Command & Conquer to fight in this alternate timeline.
Flame Thrower Firing large flames, these infantry units are very destructive.
Spies Can see what your enemy is doing by infiltrating their base. They take on the color of your enemy and are almost undetectable.
Attack Dogs Can smell enemy units at twice their visual radius. They start barking as the enemy's scent is detected and attack when in visual range. Also rumored to be able to detect the presence of spies.
Engineers Same as Command & Conquer but can only take structures who's power bar is in the red.
Thievs Have the ability to steal your enemy's money as well as technology.
Saboteur (Tanya) Commando unit. Has two pistols and if lost early in game she doesn't return (She's dead!).
Medics Have the ability to heal wounded soldiers. They have unlimited healing abilities.
Light Tank Similar to their counterparts in Command & Conquer.
Medium Tank Similar to their counterparts in Command & Conquer. These tanks come in 1 and 2 barrel varieties now.
Heavy Tank New tank for Red Alert. It`s like a small Mammoth.
Mammoth Tank These giants return from Command & Conquer.
Artillery With a 155mm cannon these units are great for attacking buildings.
Ranger A high speed vehicle with an M-60 machine gun.
Armored Personel Carrier (APC) Ground transport for your infantry units.
Mobile Radar Jammer Jams the enemy's radar creating a dark spot on their scopes.
Mine Layers Lay anti-tank mines for the Allies and anti-infantry mines for the Soviets. They can load up to 5 mines at a time and must reload at the service depot.
V2 Rocket Launcher Launches the V-2 Rocket and rumored to be able to launch chemical weapons as well.
Ore Trucks The Red Alert equivalent to Tiberium Harvesters.
Mobile Construction Vehicle (MCV) Guard at all costs! This is what you use to find a spot to build your base

Sea Units

Side Unit Name Unit Description
Cruisers Capable of firing 2 screens away. No defensive capabilities though.
Destroyers Able to defend cruisers as well as attack close land units.
Gunboats With a 2" Deck gun & a depth-charge launcher, these are great for scouting and killing subs.
Submarines Soviet submarine capable of launching missiles 2 screens away and deadly against Cruisers.
Transports Capable of carrying ground units across waterways.

Air Units

Side Unit Unit Name Description
MiG Russian jet fighter. Fires anti-armor missiles.
Yak WWII Era airplane. High-velocity machine guns shred infantry.
Badger Bomber Capable of dropping bomb payloads or paratroopers.
Paratroopers Units that parachute from a cargo plane and can be dropped behind enemy lines.
Parabombs Baombs that are droped out of the badger bomber.
Spy Planes Fast plane capable of scouting the map.
Hinds These choppers are armed with high velocity Vulcan cannons.
Chinook Transport your troops in style with this helicopter.
Longbow Apache The allies only air unit. These choppers are armed with a large load of hellfire missles.

Special Wepons/Units/Structures

Side Unit Unit Name Description
GPS Satellites Clears the entire map and does not blank out even when you you are low on power.
Sonar Pulse Temporarily shows where all the enemy subs are.
Paradox No accurate information is known about the paradox at this time.
Atom Bomb This special weapon needs no introduction. I think we all know what it does.
Fake Structures Fake structures can be built at the low cost of $40 for the following structures: Construction Yard, War Factory, Radar Dome, and Naval Yard.

Structures

Side Struction Name Description
Tesla Coils An air core transformer capable of creating massive lightening bolt attacks.
Flame Tower Similar to gun turrets, but they fire streams of flame similar to a flame tank in C&C.
Radar Domes Similar to the Comm. Center in C&C.
PillBox Armed with vulcan cannons, use these to kill of enemy infantry.
Camo PillBox Same as the Pillbox except this one is built lower into the ground with a camouflaged covering.
Gun Turret Same as in Command & Conquer.
Anti Aircraft Guns Able to shoot down enemy aircraft, very power ful.
Silo Used for the storage of gold and gems.
Kennels Home to the guard dogs.
Naval Yards Structure for creating naval units.
Gap Generators Hides surrounding area from enemy's radar.
Sub Pens Used for creating Soviet Transports and Subs.
Tech Center Constuction of high-tech structures and the launch of the GPS satellite.
The Chronosphere Teleports units to a chosen location for a short period of time then returns them to their original location.
Air Fields Jet refueling and re-arming location. Protect these cause if they die then your planes will not be able to land and will crash when they run out of fuel.
Helipad This is where your helicopters are refueled and rearmed.
SAM Sites Another structure returning from Command & Conquer.
The Iron Curtain Makes your units temporarily invincible.
Barracks Used for training infantry.
Power Plant Used to supply power. Limeted power production.
Advanced Power Plant Supplies a larger amount of power than the regualar power plant.
War Factory Used for the creation of lighter units.
Construction Yard Allows for the production of Structures (same as in C&C).
Ore Refinery Smelts, stores, holds, and converts ore into spendable credits.
Service Depot Used for the repair of units.