

Hand of NOD. Equivalent to GDI's barracks. Produces infantry.

Airstrip. This is equivalent to the weapons factory, but a lot stronger.
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Obelisk of light. The ulitimate defensive weapon, this fires a high power laser at any enemy unit in range. Needs excess power to function normally.
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Turret. This is best against vehicles. Quite well armored and a long range.
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SAM (Surface to Air Missile) Site. This is a defense against air attacks. Fires 2 missiles at any enemy air unit within range. Very well armored.

The Temple of NOD. This is equivalent to GDI's Adv. comm center, but instead of the Ion Cannon, you get a Nuclear Strike. Only 1 shot in 1 player mode, infinite in multi.
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Stealth tank. When not firing its rockets, totally invisible to the other player. However, if you get too close to an enemy, there is a chance you might be attacked. If the tank is damaged badly, the invisibility shield will not work.
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SSM (Surface to Surface Missile) Launcher. This is very effective at roasting infantry, as it fires missiles full of napalm. Good against buildings in large numbers as well. Takes some time to reload.
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NOD buggy or Dune buggy. This is an all terrain vehicle. Best used for scouting around in. Inffective against infantry in groups.
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Recon bike. Generally used for scouting around in, it is equipped with missiles.
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Attack chopper. This is effective against infantry, because it has a high velocity machine gun which carries 15 rounds.
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Flame tank. Useful against infantry and buildings, this carries twin flame-throwers.
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Light tank. Quite well armored, fires shells. Not as good as GDI's Med. Tank.
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Mobile artillery. Slow and unweildy, this fires ballistic charges.Extreme range makes it the longest attacker. Very weak.