Common Units/Structures

 

Structures

Construction yard. This building makes all other buildings. The more you have, the faster the building.

Power plant. This provides power for all other structures. You may need quite a lot of them.

Advanced power plant. This provides double the power of the standard power plant, but uses the same space.

  

Helicopter pad. Refuels helicopters. Comes with one helicopter.

Refinery. Refines raw tiberium into credits. Comes with a harvester.

Silo. Stores 1,500 credits of refined tiberium. Guard it carefully - if it is destroyed, all the money it contained is deducted from your account.

Communications center. This allows a radar view where the GDI or NOD logo is displayed. Click on MAP to zoom in and out.

Repair bay. This allows repair of damaged vehicles. Move the vehicle onto the repair bay to repair it. All repairs are deducted from your account. Damage to the facility slows down repair time.


Units

Minigunner. Standard unit. Good against other infantry, but not buildings or vehicles.

Bazooka. Good against vehicles and buildings, but inaccuarate against infantry. Can also shoot air targets.

Engineer. Used to capture enemy buildings. Move the pointer over the building you want to capture and when 3 green triangles appear, click. The engineer carries no weapons, so make sure there is a clear path.

Chem Warrior. Does immense damage. Good against infantry and buildings, but may get run over when fighting vehicles.

* Commando. Kills infantry with only one shot, and they can but C4 on buildings. Absolutely useless against vehicles.

* Chinook transport helicopter. Transports up to 5 pepole to and from battle areas.

Harvester. Scoops up raw tiberium and takes it to the refinery for processing.

* Only available for both sides in multiplayer mode.