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Open GL export
Export 3dsmax meshes to C++ vectors that are renderable with OpenGL (should work with Direct3D with a bit of porting). This is a very simple method to make a connection between 3dsmax and your own OpenGL programs. It exports coordinates, mesh normals and texture coords.
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Gravity on path
Apply the force of gravity to an object following a path without having to calculate any dynamics (means it's REALLY FAST!). Usefull when making stuff like roller-coasters and such. When an object is to follow a predefined path but still be affected by gravity there is no other choice!
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